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Atari Mega Archive 1
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Atari Mega Archive - Volume 1.iso
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winglord.lzh
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README.TXT
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Text File
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1994-03-11
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5KB
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105 lines
This is a demo of WingLord, my first Atari game. It has been tested and
runs on the ST, STe, Falcon and TT.
Thank you for downloading this program and trying it out.
WingLord was intended to be played on the STe/Falcon/TT machines, and as
a result ST machines will have minimal (and admittedly un-exciting)
sound since all sample playback is done with the DMA. Also, playing a
two player game on a no-blitter/non-accelerated machine will occasionally
cause some flicker when the screen gets crowded. I know that may sound
cheap to some of you, but the program has a refresh rate of 50 Hz and
backing it off to a slower rate compromised the smoothness too much.
OK, the game...
WingLord has the player in control of a knight mounted on a flying
unicorn. The joystick button flaps the unicorn's wings, and pushing the
stick to the side controls direction of walking and flight (if done in
conjunction with flapping the wings). Pulling back (down) on the stick
fires a missile weapon from the knight's lance, though this is only
available while in flight (see below for more details on this).
Pressing 'I' from the title screen will display a demonstration sequence.
The upper portion of the title screen displays the current game
settings, with Player 1's settings to the left and Player 2's on the
right. The 'MODE' setting, which determines whether a human, the
computer, or nothing is in control of the player, is toggled with the
indicated function key. The 'FLAP POWER' setting, which controls the
strength of the player's wings, is set using the appropriate joystick.
(Higher power lets you fly with less effort, but compromises control.)
Hitting the space bar begins the game. For a game demonstration, it is
possible to have no human players and either one or both players
controlled by the computer.
Pressing the escape key while in the title screen exits the program.
Pressing the escape key while playing the game ends the game and
returns to the title screen, and the space bar pauses the game.
There are several doors located in the ceiling when playing the game.
The two in the middle are for the players. When the door corresponding
to the player (white or yellow depending on which player) slides open,
the player can drop down through it by pressing the joystick button.
Whenever a player is hit and disappears, the appropriate door will open
to allow re-entry into the arena (assuming the player's game is not
over!)
At the beginning of each wave, the enemies' doors will slide open and
they will drop into the arena. Combat mainly occurs by jousting:
when two characters collide, the one with the highest lance or stinger
wins. Also, shooting Yellow Jackets and Dark Riders (the ones on the
grey flying horses) will destroy them, but watch out, as they can also
shoot you when you reach a high enough wave!
*************************
Apprentices and Wing Masters cannot be shot! (don't worry,
though--they can't shoot you, either...you have to joust with them.)
*************************
Every five waves (starting with wave four) is a survival wave, and if
you can get through the wave without losing a player you are awarded
3000 bonus points. Every 10,000 points gets you another life.
Note: WingLord is intended to run in ST-low resolution, but can be
started from ST-medium most of the time. About 5% of the time on my
machine (2 meg STe) the program doesn't successfully make the change
upon start-up (or sometimes on exit). If this problem consistently
occurs for you, simply run the program from ST-low and accept my sincere
apologies.
This is a demo of WingLord. That means that you can only play up to
wave 19, although computer controlled players are allowed to play onward
if you want to see what goes on during wave 20 and beyond. Eventually,
Dark Riders gain the use of missile weapons, Wing Masters appear, and
everything gets faster and deadlier. Those who have played the demo have faced
Apprentices, Yellow Jackets (though they become considerably more deadly
as the game progresses) and Dark Riders (although they can't yet fire,
and they also become faster and deadlier as the game moves on), and have
not faced Wing Masters. Once again, however, it is possible to
observe computer controlled players that can reach far enough.
Registering WingLord gets you the full version (which gets rid of that
annoying registration message, allows you to continue on past wave 19,
and allows you to start a game at a wave other than 1) and a full
documentation file that includes some helpful information on how the
enemies think and what their weaknesses are.
To register WingLord, send $8 US (or foreign equivalent) to:
Victor Bruhn
7700 NE 63rd St.
Vancouver, WA 98662
USA
I can also be reached for questions/comments/etc. at:
Internet: vicb@clark.edu
victorb@up.edu
The Bear Cavern BBS: (206) 574-1146
Pacifier BBS: (206) 253-9770
(NOTE: After 1994, the above area codes will be changed to 360, not 206.)